In this post, we'll see how to create an image zoomer which allows users to zoom an image using a
range slider. Here is the structure of the elements:
<div class="image-container">
<img id="image" />
</div>
<div>
<div>10%</div>
<div>
<div class="left"></div>
<div id="knob"></div>
<div class="right"></div>
</div>
<div>200%</div>
</div>
Prepare the image container
The image will be displayed at the center of its container. In case users zoom in the image to the level which makes the image bigger than its container, then we'll hide the outside parts.
Having that imagination, the container could be styled as below:
.image-container {
align-items: center;
display: flex;
justify-content: center;
overflow: hidden;
width: 100%;
}
Calculate the initial scale
Initially, we want the image to be fit within its container. To do that, we clone the image and handle the load
event to determine the size of image:
const image = document.getElementById('image');
const cloneImage = new Image();
cloneImage.addEventListener('load', function (e) {
const width = e.target.naturalWidth;
const height = e.target.naturalHeight;
image.style.width = `${width}px`;
image.style.height = `${height}px`;
});
cloneImage.src = image.src;
The initial scale can be determined based on the widths of
container and image:
cloneImage.addEventListener('load', function(e) {
...
const scale = image.parentNode.getBoundingClientRect().width / width;
});
Now we scale the image to that value by setting the transform
style:
cloneImage.addEventListener('load', function(e) {
...
image.style.transform = `scale(${scale}, ${scale})`;
});
Create the range slider
You can take a look at the
Create a range slider post for more details. Initially, we want to set the slider range based on the scale calculated in the previous section.
First, we define the minimum and maximum scales and calculate the range step:
const minScale = 0.1;
const maxScale = 2;
const step = (maxScale - minScale) / 100;
It's also possible to set the lower and upper values based on the initial scale. I set constant values to make this post simple
The slider can update the value via the width of left part:
const knob = document.getElementById('knob');
const leftSide = knob.previousElementSibling;
cloneImage.addEventListener('load', function(e) {
...
leftSide.style.width = `${(scale - minScale) / step}%`;
});
Scale the image when sliding the range
In the previous section, we set the initial value for the slider based on the scale. It's the time to do the other part, update the scale based on the slider's value.
It happens when user drags the knob:
const mouseMoveHandler = function (e) {
let newLeftWidth = ((leftWidth + dx) * 100) / containerWidth;
leftSide.style.width = `${newLeftWidth}%`;
const scale = minScale + newLeftWidth * step;
image.style.transform = `scale(${scale}, ${scale})`;
};
Enjoy the demo!
Demo
See also